Jump to content

Planet quirks

From Groundwork Wiki
Revision as of 18:06, 1 October 2026 by DataBot (talk | contribs) (Update from game data)

A planet after the first one can carry a quirk that changes its sky, weather or ground.

Long dayThe day runs longer and the night shorter, and solar generators make more power.
From planet 2
Long nightThe night runs longer, with more auroras and more creatures out after dark.
From planet 2
High windWind turbines fill faster, but the wind dries watered crops and flowers unless trees or buildings shelter them.
From planet 2
WetIt rains more, plants grow back faster, and pools and lakes spread wider.
From planet 3
RingedA ring crosses the sky, meteors fall more often, and star fragments land on the ground.
From planet 3
FrozenPools and lakes freeze over, snow covers much of the ground, and geothermal generators make more power.
From planet 3
AshAsh cones rise with vents that boost geothermal generators nearby, and dust dims the sun.
From planet 4