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Planet quirks: Difference between revisions

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This page lists every planet quirk.
A planet after the first one can carry a quirk that changes its sky, weather or ground.


<div class="gw-panel">
<div class="gw-cards">
<div class="gw-row"><span class="gw-slot gw-slot-empty"></span><div class="gw-row-body"><div class="gw-row-head"><span class="gw-row-name">baseline</span></div></div></div>
<div class="gw-card"><span class="gw-card-name">Long day</span><span class="gw-card-text">The day runs longer and the night shorter, and solar generators make more power.</span><div class="gw-chips"><span class="gw-chip">From planet 2</span></div></div>
<div class="gw-row"><span class="gw-slot gw-slot-empty"></span><div class="gw-row-body"><div class="gw-row-head"><span class="gw-row-name">long-day</span></div></div></div>
<div class="gw-card"><span class="gw-card-name">Long night</span><span class="gw-card-text">The night runs longer, with more auroras and more creatures out after dark.</span><div class="gw-chips"><span class="gw-chip">From planet 2</span></div></div>
<div class="gw-row"><span class="gw-slot gw-slot-empty"></span><div class="gw-row-body"><div class="gw-row-head"><span class="gw-row-name">long-night</span></div></div></div>
<div class="gw-card"><span class="gw-card-name">High wind</span><span class="gw-card-text">Wind turbines fill faster, but the wind dries watered crops and flowers unless trees or buildings shelter them.</span><div class="gw-chips"><span class="gw-chip">From planet 2</span></div></div>
<div class="gw-row"><span class="gw-slot gw-slot-empty"></span><div class="gw-row-body"><div class="gw-row-head"><span class="gw-row-name">high-wind</span></div></div></div>
<div class="gw-card"><span class="gw-card-name">Wet</span><span class="gw-card-text">It rains more, plants grow back faster, and pools and lakes spread wider.</span><div class="gw-chips"><span class="gw-chip">From planet 3</span></div></div>
<div class="gw-row"><span class="gw-slot gw-slot-empty"></span><div class="gw-row-body"><div class="gw-row-head"><span class="gw-row-name">wet</span></div></div></div>
<div class="gw-card"><span class="gw-card-name">Ringed</span><span class="gw-card-text">A ring crosses the sky, meteors fall more often, and star fragments land on the ground.</span><div class="gw-chips"><span class="gw-chip">From planet 3</span></div></div>
<div class="gw-row"><span class="gw-slot gw-slot-empty"></span><div class="gw-row-body"><div class="gw-row-head"><span class="gw-row-name">ringed</span></div></div></div>
<div class="gw-card"><span class="gw-card-name">Frozen</span><span class="gw-card-text">Pools and lakes freeze over, snow covers much of the ground, and geothermal generators make more power.</span><div class="gw-chips"><span class="gw-chip">From planet 3</span></div></div>
<div class="gw-row"><span class="gw-slot gw-slot-empty"></span><div class="gw-row-body"><div class="gw-row-head"><span class="gw-row-name">frozen</span></div></div></div>
<div class="gw-card"><span class="gw-card-name">Ash</span><span class="gw-card-text">Ash cones rise with vents that boost geothermal generators nearby, and dust dims the sun.</span><div class="gw-chips"><span class="gw-chip">From planet 4</span></div></div>
<div class="gw-row"><span class="gw-slot gw-slot-empty"></span><div class="gw-row-body"><div class="gw-row-head"><span class="gw-row-name">ash</span></div></div></div>
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Revision as of 18:06, 1 October 2026

A planet after the first one can carry a quirk that changes its sky, weather or ground.

Long dayThe day runs longer and the night shorter, and solar generators make more power.
From planet 2
Long nightThe night runs longer, with more auroras and more creatures out after dark.
From planet 2
High windWind turbines fill faster, but the wind dries watered crops and flowers unless trees or buildings shelter them.
From planet 2
WetIt rains more, plants grow back faster, and pools and lakes spread wider.
From planet 3
RingedA ring crosses the sky, meteors fall more often, and star fragments land on the ground.
From planet 3
FrozenPools and lakes freeze over, snow covers much of the ground, and geothermal generators make more power.
From planet 3
AshAsh cones rise with vents that boost geothermal generators nearby, and dust dims the sun.
From planet 4