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Planet quirks: Difference between revisions

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Update from game data
Update from game data
 
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<div class="gw-card"><span class="gw-card-name">High wind</span><span class="gw-card-text">Wind turbines fill faster, but the wind dries watered crops and flowers unless trees or buildings shelter them.</span><div class="gw-chips"><span class="gw-chip">From planet 2</span></div></div>
<div class="gw-card"><span class="gw-card-name">High wind</span><span class="gw-card-text">Wind turbines fill faster, but the wind dries watered crops and flowers unless trees or buildings shelter them.</span><div class="gw-chips"><span class="gw-chip">From planet 2</span></div></div>
<div class="gw-card">[[File:Quirk wet.jpg|480px|link=]]<span class="gw-card-name">Wet</span><span class="gw-card-text">It rains more, plants grow back faster, and pools and lakes spread wider.</span><div class="gw-chips"><span class="gw-chip">From planet 3</span></div></div>
<div class="gw-card">[[File:Quirk wet.jpg|480px|link=]]<span class="gw-card-name">Wet</span><span class="gw-card-text">It rains more, plants grow back faster, and pools and lakes spread wider.</span><div class="gw-chips"><span class="gw-chip">From planet 3</span></div></div>
<div class="gw-card"><span class="gw-card-name">Ringed</span><span class="gw-card-text">A ring crosses the sky, meteors fall more often, and star fragments land on the ground.</span><div class="gw-chips"><span class="gw-chip">From planet 3</span></div></div>
<div class="gw-card">[[File:Quirk ringed.jpg|480px|link=]]<span class="gw-card-name">Ringed</span><span class="gw-card-text">A ring crosses the sky, meteors fall more often, and star fragments land on the ground.</span><div class="gw-chips"><span class="gw-chip">From planet 3</span></div></div>
<div class="gw-card">[[File:Quirk frozen.jpg|480px|link=]]<span class="gw-card-name">Frozen</span><span class="gw-card-text">Pools and lakes freeze over, snow covers much of the ground, and geothermal generators make more power.</span><div class="gw-chips"><span class="gw-chip">From planet 3</span></div></div>
<div class="gw-card">[[File:Quirk frozen.jpg|480px|link=]]<span class="gw-card-name">Frozen</span><span class="gw-card-text">Pools and lakes freeze over, snow covers much of the ground, and geothermal generators make more power.</span><div class="gw-chips"><span class="gw-chip">From planet 3</span></div></div>
<div class="gw-card">[[File:Quirk ash.jpg|480px|link=]]<span class="gw-card-name">Ash</span><span class="gw-card-text">Ash cones rise with vents that boost geothermal generators nearby, and dust dims the sun.</span><div class="gw-chips"><span class="gw-chip">From planet 4</span></div></div>
<div class="gw-card">[[File:Quirk ash.jpg|480px|link=]]<span class="gw-card-name">Ash</span><span class="gw-card-text">Ash cones rise with vents that boost geothermal generators nearby, and dust dims the sun.</span><div class="gw-chips"><span class="gw-chip">From planet 4</span></div></div>

Latest revision as of 19:30, 1 October 2026

A planet after the first one can carry a quirk that changes its sky, weather or ground.

Long dayThe day runs longer and the night shorter, and solar generators make more power.
From planet 2
Long nightThe night runs longer, with more auroras and more creatures out after dark.
From planet 2
High windWind turbines fill faster, but the wind dries watered crops and flowers unless trees or buildings shelter them.
From planet 2
WetIt rains more, plants grow back faster, and pools and lakes spread wider.
From planet 3
RingedA ring crosses the sky, meteors fall more often, and star fragments land on the ground.
From planet 3
FrozenPools and lakes freeze over, snow covers much of the ground, and geothermal generators make more power.
From planet 3
AshAsh cones rise with vents that boost geothermal generators nearby, and dust dims the sun.
From planet 4